Physically-based Simulation in Computer Graphics 2020/2021 /CourseID:1760

Detailed information

Keywords: Simulation Computer Graphics Simulation

Most recent entry on 2020-10-31 

Organisational Unit

Friedrich-Alexander-Universität Erlangen-Nürnberg

Recording type

Vorlesungsreihe

Language

English

Over the past decades, computer graphics became a vital component of the entertainment industry. Whether in regards to video games, animation movies, or visual effects in live action productions, computer animation brings virtual worlds to life. Thereby, physically-based simulations are required to reach the necessary degree of realism. Based on differential equations and numerical methods to solve them, this lecture will cover a series of algorithms used to implement physically-based simulations.

Associated Clips

Episode
Title
Lecturer
Updated
Via
Duration
Media
1
Introduction
Prof. Dr. Tobias Günther
2020-10-30
Studon
00:33:44
2
Motion 1 - Kinematics & Dynamics
Prof. Dr. Tobias Günther
2020-10-30
Studon
00:56:32
3
Motion 2 - Numerical Integration
Prof. Dr. Tobias Günther
2020-10-30
Studon
01:14:17
4
Rigid Bodies 1 - Kinematics, Dynamics, Pipeline
Prof. Dr. Tobias Günther
2020-10-31
Studon
01:28:43
5
Rigid Bodies 2 - Collision Detection & Response
Prof. Dr. Tobias Günther
2020-10-31
Studon
01:22:30
6
Deformable Objects 1 - Mass Spring Systems
Prof. Dr. Tobias Günther
2020-10-31
Studon
00:48:18
7
Partial Differential Equations
Prof. Dr. Tobias Günther
2020-10-31
Studon
00:27:23

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