42 - Game-theoretic Semantics of Synchronous Reactions/ClipID:7391 vorhergehender Clip nächster Clip

Die automatischen Untertitel, die mit Whisper Open AI in diesem Video-Player (und im Multistream-Video-Player) generiert werden, dienen der Bequemlichkeit und Barrierefreiheit. Es ist jedoch zu beachten, dass die Genauigkeit und Interpretation variieren können. Für mehr Informationen lesen Sie bitte die FAQs (Absatz 14)
Aufnahme Datum 2017-03-17

Zugang

Frei

Sprache

Deutsch

Einrichtung

Sonderforschungsbereich/Transregio 89 Invasives Rechnen

Produzent

MultiMediaZentrum

Format

Vortrag

The synchronous model of programming, which emerged in the 1980ies and has led to the development of well-known languages such as Statecharts, Esterel, Signal, Lustre, has made the programming of concurrent systems with deterministic and bounded reaction a routine exercise. However, validity of this model is not for free. It depends on the Synchrony Hypothesis according to which a system is invariably faster than its environment. Yet, this raises a tangled compositionality problem. Since a node is in the environment of the every other node, it follows that each node must be faster than every other and hence faster than itself!
This talk presents a game-theoretic semantics of boolean logic defining the constructive interpretation of step responses for synchronous languages. This provides a coherent semantic framework encompassing both non-deterministic Statecharts (as per Pnueli & Shalev) and deterministic Esterel. The talk sketches a general theory for obtaining different notions of constructive responses in terms of winning conditions for finite and infinite games and their characterisation as maximal post-fixed points of functions in directed complete lattices of intensional truth-values.

Mehr Videos aus der Kategorie "Friedrich-Alexander-Universität Erlangen-Nürnberg Zentralbereich"

2024-04-18
IdM-Anmeldung / Studon
geschützte Daten  
2024-04-12
Frei
freie Daten  
2024-03-19
Passwort
geschützte Daten